CREC037100 - Taxation: expenditure: nature
Where the separate trade rules in Chapter 2 Part 14A Corporation Tax Act (CTA)Ìý2009 are applied to a production, the expenditure to be brought into account in calculating the profit or loss will be:Ìý
- all the expenditure on producing the film, TV programmeÌýor video game, andÌý
- expenditure on activities to exploit the production. This can arise where rights are retainedÌýby the production company.Ìý
The legislation is in section 1179DX CTA 2009 for films and TV programmes, and section 1179FP for video games.Ìý
The normal rules determiningÌýwhether particular itemsÌýare allowable for tax purposes in computing the profits of a trade still apply (see BIM42051Ìý´Ç²Ô·É²¹°ù»å²õ).
Capital expenditure â€� section 1179BE CTA 2009Ìý
Expenditure which would otherwise be treated as capital because it relates to the creation of the productionÌý(rights in which would be reflected as an asset on the balance sheet) is treated as revenue expenditure.Ìý
This treatment extends only to costs that relate to the creation of an asset (the qualifying film, TV programmeÌýor video game). ItÌýdoes not apply to expenditure on the acquisition of plantÌýand machinery,ÌýsinceÌýthat would be capital regardless of the creation of the production.ÌýThis includes (but is not limited to) cameras, lighting equipment, computersÌýand software with an enduring benefit.Ìý
Capital expenditureÌýthat is not within the scope of section 1179BEÌýis prohibited as a deduction for tax purposes by section 53 CTA 2009.ÌýCapital allowances will be available where appropriate.
InteractionÌýwith other tax regimesÌý
The rulesÌýin Chapter 2 Part 14A CTA 2009Ìýtake precedence over the intangibles regime for expenditure which is related to making the film, TV programmeÌýor video game (section 807A CTA 2009).Ìý
Where income or expenditure is not related to making the productionÌýand is subject to a specific tax regime (for example because it is proper to the loan relationships or intangibles regimes),Ìýthe computational rules in those regimes will take priority, as they do for other trades. Any trading debit or credit arising from those regimes will then be broughtÌýinto account in addition to those forÌýPart 14A.Ìý
For more information on the loan relationships legislation in particular,Ìýsee CFM30000Ìý´Ç²Ô·É²¹°ù»å²õ.Ìý
·¡³æ²¹³¾±è±ô±ðÌý
Company A is carrying on a trade in relation to a video game. In the year, incomeÌýfrom the video game to be brought into account as a credit is £200,000. CostsÌýof the video game to be brought into account as a debit are £150,000, which include £5,000Ìýspent on entertaining. The video game is financed by a loan on which interest of £10,000 is payable. The cash from the loan is deposited in the bank and interest of £5,000 is receivable.Ìý
The credits and debits for the year are therefore:
-Ìý |
°ä°ù±ð»å¾±³Ù²õÌý(£)Ìý |
¶Ù±ð²ú¾±³Ù²õÌý(£)Ìý |
Income from video gameÌý |
200,000Ìý |
-Ìý |
Production expenditureÌý |
-Ìý |
150,000Ìý |
Interest receivedÌý |
5,000Ìý |
-Ìý |
Interest paidÌý |
-Ìý |
10,000Ìý |
Ìý
The loan is a trading loan relationship while the deposit with the bank is a
non-trading loan relationship. The debit for interest paid is therefore
deducted in computing the profit on the video game-making activity,Ìýwhile
the credit for interest received will be a non-trading loan relationship
creditÌýand is not part of the separate production trade.Ìý
A computational adjustment is needed to disallow the expenditure on entertaining. ThisÌýgives a net debit for costs of the video game of £145,000.Ìý
The computation of the profit or loss on the video game-making activity will therefore be made up of the following debits and credits:Ìý
-Ìý |
AmountÌý(£)Ìý |
Income from video gameÌý |
200,000Ìý |
Costs of video gameÌý |
(145,000)Ìý |
Interest paidÌý |
(10,000)Ìý |
ProfitÌý |
45,000Ìý |
Ìý
No double deductionsÌý
Expenditure is not deductible under Part 14AÌýCTA 2009 if it has been relieved under the reliefs available for Research and Development (R&D) expenditure (see CIRD80000). Video game development in particular mayÌýqualify for R&D,Ìýespecially where the development involves work on an underlying software engine.Ìý
Where expenditure has not been relieved under one of the R&D reliefs, it can be included as a deduction of the separate production trade.ÌýHowever, if that expenditure could theoretically be relieved under one of the R&D reliefs, it is excluded expenditure and does not count towards qualifying expenditure for the Audio-Visual or Video Games Expenditure Credit (AVECÌýor VGEC). Please see CREC051000.
Interaction of AVEC and VGECÌýwithÌýResearch and Development reliefsÌý
SomeÌýproduction companiesÌýmay be carrying on research and development and or may have claimed research and development (R&D) tax relief in the past.ÌýAVEC and VGEC are not State Aids, which means that R&D ‘bubblesâ€� within film, TV and video game projects are not precluded from receiving any of the R&D tax reliefs and/or expenditure credits.Ìý
The R&D legislation on the interaction between the creative industries reliefs and R&D reliefs is in s1040ZA CTA 2009.